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I have to add that I don´t know anything about FPS creating with 3DGS. I didn´t made one yet.

What I want to say is, that I am not sure if the scaling is right or wrong. Maybe it´s just because of the details and teh scale of the textures or something. If you scale everything smaler maybe the gun will look too large in the level. But as I said I don´t know.

I am thankful if you can tell me if smaller scale cause problems with the view size proportions compared to the level.




The scale in a game is really important. Now if you had a room and your texture size for example was big and then if you had a gun which was a reasonable size, when you play it would look like you are in a giants house because everything around you will look big and you would look really small compared to the level.

I hope this answered you question If you have any more questions please ask and if you ever need help making a FPS game feel free to ask me for help.


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