|
|
|
1 registered members (JeyKey II),
7,576
guests, and 1
spider. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: [PROJECT] The Enforcer: Dark Invasion
[Re: broozar]
#100080
11/28/06 21:38
11/28/06 21:38
|
Joined: Nov 2006
Posts: 21 England
molik01
OP
Newbie
|
OP
Newbie
Joined: Nov 2006
Posts: 21
England
|
Quote:
"it is going to be a high quality FPS" if you are realy heading for professional quality, you have to live with harsh critics. let's start.
screenshot2: the menu looks awful. the color, the font, the faked glow... it all looks pretty bad, it simply doesn't fit at all. looks like if you just got Photoshop somewhere and tried out a text effect, nothing more.
screenshot3: the HUD is a joke, isn't it? The lighting situation is bad. geometry is uninteresting, all buildings have the same height, texture. the cable on top is unrealistic in texture, size, shape, connectors. don't use standard.wad at all. what a blocky and high pavement!
screenshot4: the gun texture looks awful, just if it had just a 2side mapping (stetched around corners etc.) the hand looks even worse in texturing and shape. im' not going to talk about the "graffitti". looking for a good fire effect? check easyparticles from hawkgames.com. the bin texture doesn't fit and the lighting on them isn't correct (seams).
screenshot5: cables have been discussed already. too foggy, as if the engine could't handle hte geo. if you're looking for a foggy image, you have to use 3dgs fog in combination with a sprite system (local fog).
screenshot6: lamp lighing is incorrect. _never_ use the standard text output (what's formerly been msg_show).
screenshot7: blurry, undetailed, upscaled textures, combined with bad models and wrong lighting. pixel-blood. a CSG "step" in the right pathway.
hope that's enough for today. don't take it too personaly, but if you're heading for professional art, you have a looong way yet to go. you won't learn anything from a "nice game"-comment.
Thanks for your comment i am really grateful. I am not currently working on a professional quality game because i am still learning alot. I will take into account everything you have said and i will apply it to my next project.
Platinum Records & Games (UK)
www.platinumrecords.co.nr
**************************************
visit the site for info, games, latest projects,
music and the best original beats and UK
artists!!
|
|
|
|
|
|
|