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[Question] High Dynamic Range (HDR) Possable? #100212
11/27/06 01:09
11/27/06 01:09
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline OP
User
Bright  Offline OP
User

Joined: Jan 2003
Posts: 798
New Zealand
Hey guys,
I was wondering if it was possable to do HDR with A6.
Having a talk to my friend before and he told me that it might be more than just a shader, it might also be calculations, that I suppose is done thoughout the engine.
My question is, is it possable to do real (not fake) HDR with the Acknex 6 engine?

Cheers
-Bright


KAIN - Coming soon...
Re: [Question] High Dynamic Range (HDR) Possable? [Re: Bright] #100213
11/27/06 07:20
11/27/06 07:20
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

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Matt_Coles  Offline

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Joined: Jul 2003
Posts: 893
Melbourne, Australia
yes it is but you will need render to texture from the professional version

Re: [Question] High Dynamic Range (HDR) Possable? [Re: Matt_Coles] #100214
02/11/07 17:55
02/11/07 17:55
Joined: Jul 2006
Posts: 69
P
piposlav Offline
Junior Member
piposlav  Offline
Junior Member
P

Joined: Jul 2006
Posts: 69
and what about released render to texture dll ?

Re: [Question] High Dynamic Range (HDR) Possable? [Re: piposlav] #100215
02/11/07 19:17
02/11/07 19:17
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Matt do you know how to use render to texture?
i never found a tutorial for that...

Omega


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: [Question] High Dynamic Range (HDR) Possable? [Re: Puppeteer] #100216
02/12/07 17:43
02/12/07 17:43
Joined: Jul 2006
Posts: 69
P
piposlav Offline
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piposlav  Offline
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Joined: Jul 2006
Posts: 69
i think that capture screen trought dx (dephi dll) ,but only in 128px (i think)

Sorry for my eng.

Re: [Question] High Dynamic Range (HDR) Possable? [Re: Bright] #100217
02/13/07 05:13
02/13/07 05:13
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
I think you may need a dll, because you must first of all change the main render target to a floating point texture. Maybe this can be done with pro, but i dont know..

Basically the process you use is this:

1) change the main render target to a floating point texture
2) render the scene normally to the flaoting point texture.
3) do the post-processing like tone-mapping, bloom etc.
4) switch the main render target back the the default
5) then finally draw the LDR image using a screen aligned quad.


Sphere Engine--the premier A6 graphics plugin.
Re: [Question] High Dynamic Range (HDR) Possable? [Re: Matt_Aufderheide] #100218
02/13/07 13:04
02/13/07 13:04
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Thanks...
But i dont have much experience with shaders, so i cant do much with it

By the way "Aufderheide" sounds german has it somehing to do with germany?


Omega


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: [Question] High Dynamic Range (HDR) Possable? [Re: Puppeteer] #100219
02/13/07 13:23
02/13/07 13:23
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Aufderheide is my last name, it is German, but i'm American...and no I dont speak German


Sphere Engine--the premier A6 graphics plugin.
Re: [Question] High Dynamic Range (HDR) Possable? [Re: Matt_Aufderheide] #100220
02/13/07 13:26
02/13/07 13:26
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
I knew you are American but wasnt sure...

(Im going to order your sphere engine in a few weeks )

By the way, do you know how to use parallax mapping with non-dynamic-lights?
Its a big Problem for me...


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: [Question] High Dynamic Range (HDR) Possable? [Re: Puppeteer] #100221
02/13/07 15:05
02/13/07 15:05
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
you don't...


xXxGuitar511
- Programmer
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