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Re: [Question] High Dynamic Range (HDR) Possable? [Re: xXxGuitar511] #100222
02/13/07 15:30
02/13/07 15:30
Joined: Jan 2007
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Puppeteer Offline
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What do you mean by "you don't"
That hes living in America?
I did...


Formally known as Omega
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Re: [Question] High Dynamic Range (HDR) Possable? [Re: Puppeteer] #100223
02/14/07 02:55
02/14/07 02:55
Joined: Mar 2006
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xXxGuitar511 Offline
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lol - I'm sorry. I should have quoted the line I was refering to...

Quote:


By the way, do you know how to use parallax mapping with non-dynamic-lights?





I'm hoping you already knew this, but you can't use shaders with static lights. Newer versions SHOULD support this though, through using the "dynamic" checkbox in the static-light properties window.


xXxGuitar511
- Programmer
Re: [Question] High Dynamic Range (HDR) Possable? [Re: xXxGuitar511] #100224
02/14/07 11:25
02/14/07 11:25
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grrr... Thats one of these "how should i make a good looking game with 8 (dynamic) lights?" problems....
I dont like it....
But i think i can do it


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Re: [Question] High Dynamic Range (HDR) Possable? [Re: Puppeteer] #100225
02/14/07 16:21
02/14/07 16:21
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Conitec is working to improve this, but it probably will be reserved for A7. Currently, the best way is to of course use an action for dynamic lights, and switch them according to their range from the camera. You could also apply some trig and figure out if they appear on screen or not (if the range of the light is visible within the arc.

If I get any time to do so, I will work on the second Idea soon. It shouldn't be too hard. The only difficulty I can think of is when using camera.arc. I might just leave this out and use a 180 deg camera view.


xXxGuitar511
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