Hello!

When I import a (Greyscale) Heightmap into MED and scale the resulting terrain in order to get more height, I end up with unwanted stairs. This happens because there are only 256 grey values, which is not very much. Even if I do all possible blurring before the import, there will be visible stairs in the terrain:



In order to correct these stairs I would recommend - in addition to the magnet tool - some kind of smooth-brush, that moves the influenced vertices to an average position. Such a tool would be very useful.