Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (NewbieZorro, TipmyPip, AndrewAMD), 14,749 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: MED Terrain [Re: Robotronic] #100297
11/30/06 07:54
11/30/06 07:54
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I'm not reffering to scale, I'm talking about ....like a wall with a dent in it.
and this is like I said vertical..along z.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: MED Terrain [Re: Nowherebrain] #100298
11/30/06 09:19
11/30/06 09:19
Joined: Dec 2005
Posts: 414
Munich, Germany
R
Robotronic Offline OP
Senior Member
Robotronic  Offline OP
Senior Member
R

Joined: Dec 2005
Posts: 414
Munich, Germany
Okay, this is a different thing.
In this case, you would have to use models. You can always combine terrain, which has the advantage of faster rendering with models. And in MED you can easily convert terrain into model and also the other way around (as long as the model has a "regular" grid).

Page 2 of 2 1 2

Moderated by  aztec, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1