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Re: Background Technique for Side Scrolling Game
[Re: ToddWorld]
#100421
11/30/06 22:12
11/30/06 22:12
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Anonymous
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Anonymous
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Quote:
You mentioned layers, but that doesn't describe the actual "art" that's on the layer. Are you describing a series of panels, sprites, or models?
It depends on your ideas, on your knowledge. If you are a good draftsman, make sprites (and use it with panels in fact of the more easy z-order by layer=). This way you can have a realy "flat" look. Or use models. This can make it look deeper.
(An other idea is to use a large seamless texture on a block as background and scroll it by setting the u/v-value)
mercuryus
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