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Re: The Next Big MMORPG!! [Re: Drittz_Dourden] #100564
12/15/06 19:14
12/15/06 19:14
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Quote:

Quote:


But nevertheless 3dGS could be combined with other networking approaches like php
to make massive multiplayer games, with 3dgs as a grafical display.
Using the networking dll for example.





pardon me if this sounds stupid, but could this be done by someone other than conitec? like through a plug in/dll ?
just curious really , i don't really know much about scripting other than a few things with c-script

Daniel




Sure, if the person knows PHP/MySQL really well, and know's how to retrieve the data with that into 3dgs... I think that would even be faster then 3dgs's built in networking codes (no offence to conitec, its just an idea ).

I got the networking an PHP scripts ready, i could try it someday, too bad working in a game store means REALLY BUSY in december .... (which is equal to hardly no time for gamedesign), so i have to wait untill the new year before i can try.

If anyone is interested in helping me, add me on msn, i could show the Flash game... Reminds me, should still upload that somewhere

anyway, I'll see how things go.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: The Next Big MMORPG!! [Re: Drittz_Dourden] #100565
12/15/06 23:34
12/15/06 23:34
Joined: Jun 2005
Posts: 130
K
khanoftruth Offline
Member
khanoftruth  Offline
Member
K

Joined: Jun 2005
Posts: 130
This is a pretty popular topic for one that has been deleted.


The Galvanic Productions Hompage: www.GalvanicProductions.tk For our current project, click on the Nirvana link.
Re: The Next Big MMORPG!! [Re: khanoftruth] #100566
12/16/06 22:33
12/16/06 22:33
Joined: Sep 2006
Posts: 18
Germany, Munich
B
Blackmamba Offline
Newbie
Blackmamba  Offline
Newbie
B

Joined: Sep 2006
Posts: 18
Germany, Munich
This shows how much the community is interessed in hearing something about multiplayer or MMORPG done with 3D Gamestudio. My Opinion is you can create a MMORPG with 3DGS im working on one right now. The reason is simple this engine uses DirectX so with knowledge of C++ and PHP you can create a Massive Multiplayer Online Game . 3DGamestudio is a great Development Tool . And by the way you dont need hunderts of people to create a good game .

Re: The Next Big MMORPG!! [Re: Blackmamba] #100567
12/18/06 14:38
12/18/06 14:38
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

This shows how much the community is interessed in hearing something about multiplayer or MMORPG done with 3D Gamestudio. My Opinion is you can create a MMORPG with 3DGS im working on one right now. The reason is simple this engine uses DirectX so with knowledge of C++ and PHP you can create a Massive Multiplayer Online Game . 3DGamestudio is a great Development Tool . And by the way you dont need hunderts of people to create a good game .




Anyone who thinks PHP is a sufficient implementation to make a MMORPG that can hold water troubles me greatly.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: The Next Big MMORPG!! [Re: Rhuarc] #100568
12/18/06 23:11
12/18/06 23:11
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
PHP is shure a sensefull method.
PHP can handle the online part, and 3dGS just needs a way to
communicate with PHP, like using the html plugin.

Of course this will not allow realtime online games.
But it should be enough to make a turnbased gameplay, and a chat.

Re: The Next Big MMORPG!! [Re: broozar] #100569
12/19/06 00:22
12/19/06 00:22
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
rofl


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: The Next Big MMORPG!! [Re: Damocles] #100570
12/19/06 01:25
12/19/06 01:25
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

PHP is shure a sensefull method.
PHP can handle the online part, and 3dGS just needs a way to
communicate with PHP, like using the html plugin.

Of course this will not allow realtime online games.
But it should be enough to make a turnbased gameplay, and a chat.




Sans security, of course.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: The Next Big MMORPG!! *DELETED* [Re: MDC] #100571
12/19/06 08:40
12/19/06 08:40
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

User
adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
Hey I had an idea....
Everyone says a method of communication between 3dgs and PHP would be far too slow, except if you do this method:

If a person is planning on making a MMORPG - he/she will have to have money - therefore he/she could buy one computer to host the game, and a second computer on a LAN as a web server, using PHP. Information would go to 3dgs from a PHP webserver on LAN. LAN is fast, compared to the internet, anyway.

Just an idea for all those MMORPG makers!

Thanks,
adoado


Visit our development blog: http://yellloh.com
Re: The Next Big MMORPG!! *DELETED* [Re: adoado] #100572
12/19/06 09:38
12/19/06 09:38
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
huh, why not use one PC, start the game and run a webserver in background? no need for LAN.

Re: The Next Big MMORPG!! *DELETED* [Re: broozar] #100573
12/20/06 05:37
12/20/06 05:37
Joined: Jul 2006
Posts: 503
Australia
A
adoado Offline

User
adoado  Offline

User
A

Joined: Jul 2006
Posts: 503
Australia
Lol yer that would work too
But a MMORPG or massive multiplayer game might tend to "hog" system resources....
depends on the game I guess :d

Thanks
adoado


Visit our development blog: http://yellloh.com
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