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ok than i post the code
Code:

////////////////////////////////////////////////////////////////////////
// A6 main wdl:
// Created by WED.
////////////////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// The PATH keyword gives directories where template files can be found.
path "C:\\Programme\\GStudio6\\template_6"; // Path to A6 templates directory
path "C:\\Programme\\GStudio6\\template_6\\code"; // Path to A6 template code subdirectory
path "C:\\Programme\\GStudio6\\template_6\\images"; // Path to A6 template image subdirectory
path "C:\\Programme\\GStudio6\\template_6\\sounds"; // Path to A6 template sound subdirectory
path "C:\\Programme\\GStudio6\\template_6\\models"; // Path to A6 template model subdirectory

/////////////////////////////////////////////////////////////////
// Filename of the starting level.
string level_str = <pinka_1.WMB>; // give file names in angular brackets

////////////////////////////////////////////////////////////////////////////
// Included files
include <gid01.wdl>; // global ids
include <display00.wdl>; // basic display settings
include <cameraSelect.wdl>;
include <cameraTarget.wdl>;
include <camera3rd01.wdl>;
include <plSelect.wdl>;
include <miscInput01.wdl>;
include <plBipedInput01.wdl>;
include <bipedPhy01.wdl>;
include <bipedAnim01.wdl>;
include <bipedSnd01.wdl>;
include <plBiped01.wdl>;
include <plBipedHUD01.wdl>;
include <trigger00.wdl>;
include <particle00.wdl>;
include <zoom.wdl>;
include <money.wdl>;
include <levels00.wdl>;
//include <tut1.wdl>;// ich habe tut aus kommentier, da es nicht funzt !
include <chat.wdl>;


font standard_font = "Courier New",3,14;

string new_message;
string message1;
string message2;
string message3;
string message4;
string message5;
string entry[100];
string finished_entry[150];

text message_text
{
font = standard_font;
strings =4;
pos_x = 10;
string = message1,message2,message3,message4,message5;
layer = 7;
}

text entry_text
{
font = standard_font;
string = entry;
layer = 7;
pos_x = 10;
pos_y = 10;
}

function scroll_message(new_message)
{
str_cpy(message5,message4);
str_cpy(message4,message3);
str_cpy(message3,message2);
str_cpy(message2,message1);
str_cpy(message1,new_message);
}

function chat()
{
camera.ambient = -75;
message_text.visible = on;
entry_text.visible = on;
}

function server_function(str)
{
if(event_type == event_string && str == finished_entry) //was the string for exchanging messages sent?
{
scroll_message(str);
send_string(str);
}
if(event_type == event_join)
{
str_cpy(finished_entry," -> ");
str_cat(finished_entry,str);
str_cat(finished_entry," joined. <-");
scroll_message(finished_entry);
send_string(finished_entry);
}
if(event_type == event_leave)
{
str_cpy(finished_entry," -> ");
str_cat(finished_entry,str);
str_cat(finished_entry," left. <-");
scroll_message(finished_entry);
send_string(finished_entry);
}
}

function client_function(str)
{
if(event_type == event_string && str == finished_entry) //was the string for exchanging messages sent?
{
scroll_message(str);
}
}


function main()
{


//you can place more of your code here...
wait(1);

}
}
/////////////////////////////////////////////////////////////////
// Desc: The main() function is started at game start
function main()
{
message_text.pos_y = screen_size.y - 80;
on_server = server_function;
on_client = client_function;
on_c = chat; //enter chat mode on "c"

//place your commands somewhere around here...

while(1)
{
if(camera.ambient == -75) //if you're in chat mode...
{
result = inkey(entry);
if(result == 27) //pressed exit? Then leave chat mode.
{
camera.ambient = 0;
message_text.visible = off;
entry_text.visible = off;
}
else //pressed enter etc... continue: send string and go back to inkey();
{
str_cpy(finished_entry,player_name);
str_cat(finished_entry,": ");
str_cat(finished_entry,entry);
send_string(finished_entry);
ifdef server; //if you're a client you'll get the string sent back to you by the server, so don't show it yet.
scroll_message(finished_entry);
endif;
str_cpy(entry,"");
}

}
// set some common flags and variables
// freeze all entity functions
freeze_mode = 1;
// no level has been loaded yet...
gid01_level_state = gid01_level_not_loaded;

// entry: Warning Level (0,1, or 2)
// entry_help: Sets sensitivity to warnings (0 = none, 1 = some, 2 = all).
warn_level = 2; // announce bad texture sizes and bad wdl code


// entry: Starting Mouse Mode (0, 1, or 2)
mouse_mode = 0;

// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);

// now load the level
level_load(level_str);

wait(2); // let level load
// level should be loaded at this point...
gid01_level_state = gid01_level_loaded;

//+++ load starting values


// un-freeze the game
freeze_mode = 0;

// save start of game here
wait(6); // allow time for functions that wait for "gid01_level_loaded" to load
file_delete("start0.SAV"); // remove any old savefile
wait(1);
if( game_save("start",0,SV_ALL) <= 0)
{
diag("\nWARNING! main - Cannot save 'start' of level (ignore on restarts).");
}
else
{
diag("\nWDL: main - Game 'start' saved.");
}


// main game loop
while(1)
{
if(gid01_level_state != gid01_level_loaded)
{
freeze_mode = 1; // pause the game
while(gid01_level_state != gid01_level_loaded) { wait(1); }
freeze_mode = 0; // resume the game
}
wait(1);
}

}


// Desc: this is the function used to restart the game.
function main_restart_game()
{
// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);

// freeze the game
freeze_mode = 1;

if( game_load("start",0) <= 0)
{
diag("\nWARNING! main_restart_game - Cannot load 'start' of level.");
}
else
{
diag("\nWDL: main_restart_game - Game 'start' loaded");
}

// un-freeze the game
freeze_mode = 0;
}


// Desc: this is the function used to quit the game.
function main_quit()
{
//+++ // save global skills & strings
exit;
}

/////////////////////////////////////////////////////////////////
// The following definitions are for the pro edition window composer
// to define the start and exit window of the application.
WINDOW WINSTART
{
TITLE "3D GameStudio";
SIZE 480,320;
MODE IMAGE; //STANDARD;
BG_COLOR RGB(240,240,240);
FRAME FTYP1,0,0,480,320;
// BUTTON BUTTON_START,SYS_DEFAULT,"Start",400,288,72,24;
BUTTON BUTTON_QUIT,SYS_DEFAULT,"Abort",400,288,72,24;
TEXT_STDOUT "Arial",RGB(0,0,0),10,10,460,280;
}

/* no exit window at all..
WINDOW WINEND
{
TITLE "Finished";
SIZE 540,320;
MODE STANDARD;
BG_COLOR RGB(0,0,0);
TEXT_STDOUT "",RGB(255,40,40),10,20,520,270;

SET FONT "",RGB(0,255,255);
TEXT "Any key to exit",10,270;
}*/


/////////////////////////////////////////////////////////////////
//INCLUDE <debug.wdl>;