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An idea I had was allowing the players to host the game. The first player to enter a field would become the host of that region until they leave or another, more capable player joins that field. The rest of gameplay would work the same as any other typical mmo. This would resolve the server issue brilliantly, but leaves the question of whether you can achieve this with GameStudio.



have you make a prototype for these and run some test on it?,it's not easy as you think,let's say the first player that enter region A is 256 kbps adsl user which only had 64-128 kbps upstream,while 100 player entering region A in your mmo,each of them need at least 15 kbps,thats mean need 1.5 mbps upstream!,while your player that 'host' region A only have 10% of that 'dynamic' upstream req.plus,each time the other player need to update their position/data to Region A hoster which also eat downstream bandwidth from Region A Hoster.

by this you just killing your own mmo,it will increase the player ping,lag game experience,etc. If this think can happened,do you think the hundred of talented developer and networking specialist in blizzard would missed this idea?

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Can GameStudio simply hand the reins of hosting a field from one player to another without having to "close" the current running session and re-open the level? Having the game freeze and the screen go black every time the host switches would be most undesirable, and important data could be lost each time.



not sure about the GS networking capability(haven't touch it yet),anyway if wanna make mmo,start with the basic one.make online adventure,then fps.there is a GS user that kind enough to release his/her online fps source : http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/710804/an/0/page/0/gonew/1#UNREAD
good luck,

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I hope my logic here isn't too hard to follow. I'm a man of theory, always have and probably always will be. What are your thoughts on this idea? Could it be done and how?




theory/dream is free,there is no exception for doing it thats why we still life until now