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Re: something in progress
[Re: fogman]
#101157
12/06/06 12:37
12/06/06 12:37
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Frazzle : "it proves again that the capabilities of the A6 engine are this" Sorry i can't resist  i don't see where A6 big power could be showed here ? it's not a complex scens with several characters models with good polycount and shaders and all rest (effects,particles etc...) show me an RTS like spellforce 2 or an FPS with standard shaders (normal,sepcular etc..) all that running in a complete and complex level with ennemies, effects etc ....  Sorry i could'nt resist 
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Re: something in progress
[Re: TheExpert]
#101158
12/06/06 16:36
12/06/06 16:36
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Die Motte wäre in dem Moment bereits perfekt integriert, wenn Du eine Art shadowmap je nach Bewegungsrichtung über ihren Skin schiebst, die ein Schattenspiel der Gespinste auf ihrer Haut simuliert. Bei der Umwelt kann der Spieler eh nicht nachvollziehen, welchen Schatten aus welcher Richtung die Motte gerade trifft.
Nimm dafür einfach einen Ausschnitt aus dem ersten Screenshot.
Last edited by Pappenheimer; 12/06/06 16:37.
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Re: something in progress
[Re: Pappenheimer]
#101159
12/06/06 16:37
12/06/06 16:37
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
Die Motte wäre in dem Moment bereits perfekt integriert, wenn Du eine Art shadowmap je nach Bewegungsrichtung über ihren Skin schiebst, die ein Schattenspiel der Gespinste auf ihrer Haut simuliert.
Nimm dafür einfach einen Ausschnitt aus dem ersten Screenshot.
yo!, gute idee
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Re: something in progress
[Re: lostclimate]
#101162
12/06/06 17:30
12/06/06 17:30
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
oh, and now the english thread is german.......... i hate it when this happens....
Ups, sorry, thought it were a german thread!
To translate what I said:
I had a suggestion about how to integrate the moth: adding a second skin, a shadowmap, made of a part of the first screenshot, and then move its uvs over the moth's skin to simulate shadows of the web-like environement!
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