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Re: something in progress [Re: fogman] #101156
12/06/06 10:31
12/06/06 10:31
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
nochnichtmal das:) und die modelle sind auch nicht halbdurchsichtig.. es gibt nur einen modus wo die hintergrundfarbe null ist.. aber schaltbar

Re: something in progress [Re: fogman] #101157
12/06/06 12:37
12/06/06 12:37
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Frazzle :
"it proves again that the capabilities of the A6 engine are this"

Sorry i can't resist
i don't see where A6 big power could be showed here ?
it's not a complex scens with several characters models with good polycount
and shaders and all rest (effects,particles etc...)
show me an RTS like spellforce 2 or an FPS with standard shaders (normal,sepcular etc..) all that running in a complete and complex level with ennemies, effects etc ....

Sorry i could'nt resist

Re: something in progress [Re: TheExpert] #101158
12/06/06 16:36
12/06/06 16:36
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Die Motte wäre in dem Moment bereits perfekt integriert, wenn Du eine Art shadowmap je nach Bewegungsrichtung über ihren Skin schiebst, die ein Schattenspiel der Gespinste auf ihrer Haut simuliert.
Bei der Umwelt kann der Spieler eh nicht nachvollziehen, welchen Schatten aus welcher Richtung die Motte gerade trifft.

Nimm dafür einfach einen Ausschnitt aus dem ersten Screenshot.

Last edited by Pappenheimer; 12/06/06 16:37.
Re: something in progress [Re: Pappenheimer] #101159
12/06/06 16:37
12/06/06 16:37
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:

Die Motte wäre in dem Moment bereits perfekt integriert, wenn Du eine Art shadowmap je nach Bewegungsrichtung über ihren Skin schiebst, die ein Schattenspiel der Gespinste auf ihrer Haut simuliert.

Nimm dafür einfach einen Ausschnitt aus dem ersten Screenshot.




yo!, gute idee

Re: something in progress [Re: ello] #101160
12/06/06 16:40
12/06/06 16:40
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Ups, Du reagierst ja schneller als der Blitz!

Von der Ästhetik erinnert es mich am ehesten an Evil Twin.

Re: something in progress [Re: Pappenheimer] #101161
12/06/06 16:46
12/06/06 16:46
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
oh, and now the english thread is german.......... i hate it when this happens....

Re: something in progress [Re: lostclimate] #101162
12/06/06 17:30
12/06/06 17:30
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

oh, and now the english thread is german.......... i hate it when this happens....




Ups, sorry, thought it were a german thread!

To translate what I said:

I had a suggestion about how to integrate the moth: adding a second skin, a shadowmap, made of a part of the first screenshot, and then move its uvs over the moth's skin to simulate shadows of the web-like environement!

Re: something in progress [Re: Pappenheimer] #101163
12/06/06 17:49
12/06/06 17:49
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
very good idea i like it

Re: something in progress [Re: TheExpert] #101164
12/06/06 21:21
12/06/06 21:21
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Frazzle :
"it proves again that the capabilities of the A6 engine are this"

Sorry i can't resist
i don't see where A6 big power could be showed here ?
it's not a complex scens with several characters models with good polycount
and shaders and all rest (effects,particles etc...)
show me an RTS like spellforce 2 or an FPS with standard shaders (normal,sepcular etc..) all that running in a complete and complex level with ennemies, effects etc ....

Sorry i could'nt resist




Well you may be right on some aspects TheExpert, I know it isn't the most complex scene ever made with A6 but I was refering to the X-factor the engine has Maybe hard to understand because the X can mean so many different things for anybody

Cheers

Frazzle


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Re: something in progress [Re: frazzle] #101165
12/06/06 21:38
12/06/06 21:38
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Probably, its the X of the _X-perimental Potential_ of 3DGS!

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