|
Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he
[Re: Nowherebrain]
#101221
12/07/06 21:45
12/07/06 21:45
|
Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
|
Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
|
"Will we be able to develop 64 bit, DX10 games?". In time, yes. But not soon. There is a lot of interest from the programming side but there are not many users set up to run such a game. Right now, you would be lucky to sell 2 copies. My understanding is the DirectX9L doesn't run on top of DX10, but it works just like DX9 does on XP. The difference is that DX9L is for Vista, and Vista has some new features that should make DX9 games run faster and safer.
|
|
|
Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he
[Re: Doug]
#101225
12/29/06 01:11
12/29/06 01:11
|
Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
Serious User
|
Serious User
Joined: Aug 2005
Posts: 1,185
Ukraine
|
i'm sorry for the bump. JCL, Doug, Happy New Year! PS. Can you take a look at Windows Vista GameExplorer in future release (soon  )? I mean, not to redesign totally your engine for dx10 right now, but to make some 'visual shine' for 3dgs games in Vista.
|
|
|
Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he
[Re: Doug]
#101227
12/29/06 20:52
12/29/06 20:52
|
Joined: Aug 2005
Posts: 1,185 Ukraine
Lion_Ts
Serious User
|
Serious User
Joined: Aug 2005
Posts: 1,185
Ukraine
|
Thank you, Doug! i think (hope, like you), you have to provide basic 3dgs integration with vista (like correct Flip3d, GameExplorer, etc.), not the dx10, at first. it's more useful for indies (and not only  ). dx9 apps runs well on vista, so make some tweaks... and i wish good 3dgs sells in the new year for Conitec!
|
|
|
Re: Vista, DX10, 64 Bit and Gamestudio? Anyone he
[Re: Lion_Ts]
#101228
01/01/07 19:27
01/01/07 19:27
|
Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
|
Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
|
From what I've seen on the MSDN pages, even old A5 games can be integrated with Vista. You just need to create the appropriate GDFs using the tools from Microsoft. You can find more information on the Microsoft Game Explorer developer pages
|
|
|
|