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Re: Wiimote and 3dgs?
[Re: JetpackMonkey]
#101372
12/07/07 00:38
12/07/07 00:38
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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http://www.conitec.net/forecast.htmSupport for the Nintendo® Wii Remote. It makes no sense that gamestudio will support that ,only if you want to make prototypes for a Wii game, but gamestudio WILL support the wii remote...
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Re: Wiimote and 3dgs?
[Re: Why_Do_I_Die]
#101374
12/07/07 10:44
12/07/07 10:44
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Joined: Nov 2000
Posts: 1,534 hamburg
Samb
Serious User
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Serious User
Joined: Nov 2000
Posts: 1,534
hamburg
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Quote:
Whats the big deal with the Wii , isnt it the same thing as the power glove for the NES ? Only diff would be the power glove didnt work as well , prolly because of limited technology.
no, it isnt. and I don't want to explain it again and again and again. just look at someone playing wii for one minute and you know whats different. I really getting tired of "explaining" the wii concept and just have fun with some great games 
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Re: Wiimote and 3dgs?
[Re: JetpackMonkey]
#101376
12/07/07 16:10
12/07/07 16:10
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Joined: Sep 2003
Posts: 9,859
FBL
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 9,859
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Quote:
Is the plugin available to the public yet?
The DLL is working fine, but I messed around with the Lite-C file needed to run it. Haven't had time yet to clean it up a bit.
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Re: Wiimote and 3dgs?
[Re: FBL]
#101377
02/28/08 17:02
02/28/08 17:02
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Joined: Sep 2003
Posts: 9,859
FBL
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 9,859
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