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Re: Newton work with 3DGS 6.40.5?
[Re: Carloos]
#101954
12/30/06 00:41
12/30/06 00:41
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Joined: Oct 2005
Posts: 528 Italy
Mondivirtuali
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Joined: Oct 2005
Posts: 528
Italy
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Quote:
Humm
So you are making a shooting game ?
Cool
I think would be easier to script a simple script to make the "i was hitted for a bullet and must fall" behaviour.
By now, I think there will not be a updated newton plugin for 3DGS.
Non a commercial game, more a sort of test. A fps with some basic features.
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Re: Newton work with 3DGS 6.40.5?
[Re: LWD]
#101956
01/17/07 00:33
01/17/07 00:33
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Posts: 2,503
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Newton works just as good as it used too, I use it with A6.5. I went through the Newton forums. There ARE a few (1 or 2) people creating a .dll wrapper for the newton plugin. I wouldn't wait for it though. I will most likely be a while, if they don't give up on it that is... The only thing I had to do to get newton to work correctly, is under the Newton.dll, change this: Code:
NewtonSetUnitSystem (QUANT_IS_INCH); (to) NewtonSetUnitSystem (0.026);
The main problem I am having with Newton, is that it is not "Polygon Precise" with model entities. Such as for putting a basketball through a moving hoop. I am still trying to find a way to work arround this. I might be able to use pre-compiled map-entities. IDK...
xXxGuitar511 - Programmer
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Re: Newton work with 3DGS 6.40.5?
[Re: Aaron]
#101958
02/10/07 23:35
02/10/07 23:35
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Depends. If you have less than pro, then use Newton. Otherwise, I'd still say use newton. I'm not sure what A6 physics are like, because I don't have Pro, but commercial only supports one physics object.
The major drawback I have with newton is it's outdated. There's the lack of polygon precise collision, can't handle fast speeds, umm... thats all i can think of at the moment.
xXxGuitar511 - Programmer
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Re: Newton work with 3DGS 6.40.5?
[Re: LWD]
#101960
02/14/07 16:30
02/14/07 16:30
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Some adjustments do need to be made. I have used newton with the newer version though (A6.5.*). Make sure you have all of the files (classes, etc) that newton needs, and then you have to change the UNIT_SCALE to a certain number to get the collision to work in the right place. I had spent about an hour perfecting this damn number, and when I get home from work tonight I will try to send that number to you.
xXxGuitar511 - Programmer
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Re: Newton work with 3DGS 6.40.5?
[Re: xXxGuitar511]
#101961
02/15/07 02:44
02/15/07 02:44
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Joined: Jan 2006
Posts: 53
LWD
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Posts: 53
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Re: Newton work with 3DGS 6.40.5?
[Re: LWD]
#101962
02/15/07 02:51
02/15/07 02:51
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Expert
Joined: Mar 2006
Posts: 2,503
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In: Newton.wdl
define QUANT_IS_MY, 0.026;
In: function NewtonSetupSystem() NewtonSetUnitSystem (QUANT_IS_MY);
xXxGuitar511 - Programmer
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