Could you explain in little more detail, I want to scale down all 3d models in my level but the base floor in my case the textured grass I want to scale it up make it bigger I just done that and my models look very small but my human models before walk at normal speed now they walk fast but it takes time to get to the other end and also my sky and a backround mountain is scaled high Which I don't want I I can't really see the sky becuse the mountains over tower them.

But what I am asking is that How can I make my 3d models scaled down but not the ground meaning the grass I want to scale the grass block to the max and have the 3d models scaled the lowest so that the player can't walk quickly or drive quickly to the other side of the level.

but the problem I face now when I scaled the 3d models the lowest I can the human models walking frames are displayed fast but the people don't walk fast it's just he leg's move fast but the player itself moves normal or default movement.

Would it be possible for me the scale the models lower and have the base ground scaled to the max would the mess up the feel of the game.

What I am doing is making a city and before this post I had the 3d models on default scale and when I walk around with the player model it would like take only 1 minute to get to each end of the city which I don't want, this is when the base ground is scaled to the max but the models are at the same default scale or size.

I want to make a city big and make it feel big meaning that if you take a car and drive to each end of the city I want it take time but I don't want the player to feel like the car is slow, For example if the player get's into a car and drives 100mph I want to show or have the player driving that car to feel that he really is going 100mph but I don't want him to get to each end of the city in less then 1 minute and I don't want the car to be slowed down or anything, I want to show that the city is big.

Is this possible?

Thanks for your time.