Nun, da wäre dann noch die Reihenfolge. Die Pfadanweisungen sollten ganz oben im Main script stehen, gefolgt von den include-Anweisungen. Bei den include-Anweisungen ist die Reihenfolge eventuell auch wichtig. Scripts, die zuerst benötigt werden müssen auch zuerst eingebunden werden.
Eigentlich geschieht das alles vollautomatisch, in der aktuellsten Version funktioniert das aber nicht.
Na ja, es sollte ungefähr so aussehen:

////////////////////////////////////////////////////////////////////////////
// The PATH keyword gives directories where template files can be found.
path "C:\\Programme\\GStudio6\\template_6"; // Path to A6 templates directory
path "C:\\Programme\\GStudio6\\template_6\\code"; // Path to A6 template code subdirectory
path "C:\\Programme\\GStudio6\\template_6\\images"; // Path to A6 template image subdirectory
path "C:\\Programme\\GStudio6\\template_6\\sounds"; // Path to A6 template sound subdirectory
path "C:\\Programme\\GStudio6\\template_6\\models"; // Path to A6 template model subdirectory

/////////////////////////////////////////////////////////////////
// Filename of the starting level.
string level_str = <temptest.WMB>; // give file names in angular brackets

////////////////////////////////////////////////////////////////////////////
// Included files
include <gid01.wdl>; // global ids
include <display00.wdl>; // basic display settings
include <plSelect.wdl>;
include <cameraTarget.wdl>;
include <miscInput01.wdl>;
include <plBipedInput01.wdl>;
include <bipedPhy01.wdl>;
include <bipedAnim01.wdl>;
include <bipedSnd01.wdl>;
include <plBiped01.wdl>;
include <cameraSelect.wdl>;
include <camera1stPerson01.wdl>;
include <trigger00.wdl>;
include <particle00.wdl>;
include <fxa01.wdl>;
include <fxGore01.wdl>;
include <weaponfx00.wdl>;
include <weapons00.wdl>;
include <aiFPS01.wdl>;
//include <plBipedWeap00.wdl>;
include <plBipedWeapHUD01.wdl>;
include <plBipedHUD01.wdl>;
include <lift01.wdl>;
include <saveLoad00.wdl>;
include <saveLoad01.wdl>;
include <menu01.wdl>;


/////////////////////////////////////////////////////////////////
// Desc: The main() function is started at game start
function main()
{
// ... usw.