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4 registered members (TipmyPip, AndrewAMD, Grant, 1 invisible),
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Key:
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Re: Times Battle
[Re: Blattsalat]
#102643
01/09/07 13:15
01/09/07 13:15
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Joined: Oct 2003
Posts: 560 Germany / NRW / Essen
Shinobi
User
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User
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
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Quote:
yes, other way can hardly hit an enemy. the shot ratio is a little low (if you turn on air and land action to max).
have you ever concidered to let the planes fly in from the back of the screen instead of just poping up?
cheers
from left to the screen the player could easyly wait at the left corner and fire at the planes , so i change it and let them come from top to down on the screen , thats better i think 
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Re: Times Battle
[Re: Blattsalat]
#102645
01/09/07 15:35
01/09/07 15:35
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Joined: Oct 2003
Posts: 560 Germany / NRW / Essen
Shinobi
User
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User
Joined: Oct 2003
Posts: 560
Germany / NRW / Essen
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Ahh you mean from far behind to near the front  , but i changed it now that the planes coming from above to the screen , looks good to me now . Silkworm for the Amiga was a great game for sure , i will check that again , maybe we get some inspirations . Thanks Blattsalat for playing the game and of course your suggestions 
Last edited by Shinobi; 01/09/07 15:37.
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Re: Times Battle
[Re: Shinobi]
#102646
01/10/07 17:23
01/10/07 17:23
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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6270 baby!  when can we get more? havent ejoyed a 3dgs game that much for quite some time. any reason why you dont use 3d models? imagine twirling planes crashing onto the ground. harder to predict and looks a lot better. Parts and particles that burst to the side (so they cant hit the player). I could also see some bombers and carpet bombing, some dive bombers and more vehicles on the ground. also some height variation in the ground could make this more interesting. i am waiting for the next demo cheers and dont let us wait too long 
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