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but he seems to be way too high on the Tris to be an animated character in a game.. Unless hes gonna be the only thing animated on the screen. Ok good luck..GS out.
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6000 triangles is an average number for an important character these days. GPUs can handle millions of polygons, though I admit that animation is currently done on the CPU in A6. Even so, this is no problem for a modern CPU to handle. And of course you can use LOD...
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