I am using A6 Pro 6.50.6. But I am experiencing the same problem:

Quote:

only the first terrain texture (the second skin) was using the mipmaps. The textures that are used for the red and green parts of the RGB map appeared too sharp (pixelig) in the distance.




I use .bmp as texture, I check the Mipmaps button checked in skin2, skin3 and skin4.