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Angelas World Release
#103107
12/21/06 07:11
12/21/06 07:11
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Angelas World Release
Actually i think it's hard to find the download in the old thread, and i don't think lot of people will try to find it there. So i just made a new thread and post it here, hope it's okay, if not, pls pm me and delete it... Please read the README first!.: Angelas World v1.1 :.Tell me what you think and post your points ![](/ubbthreads/images/graemlins/wink.gif) My Record is 64. ![](http://www.windmillgames.de/Games/AngelasWorld/angelasworld.jpg)
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Angelas World Release
[Re: DavidLancaster]
#103209
06/22/07 05:59
06/22/07 05:59
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
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Dichotomic
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Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
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I was thinking about it several times allready, also to see if 2D engine is enough for Angelas World 2. And yes, it is possible so far, the only problem i see is the Render to Texture for my magnifier. Don't really know if this is possible somehow, but i will look into it soon.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Angelas World Release
[Re: DavidLancaster]
#103211
06/22/07 13:12
06/22/07 13:12
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
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Dichotomic
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Dichotomic
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Posts: 4,801
Richmond B.C., Canada
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The robot is possible. You can use several images, set up colission boxes for each of this image, set mount points for the joints (you can assign images to mountpoints so they are fix on it but can rotate around it), and write an IK script to control the robot (some people allready did IK Programing with it). You also can let animations play on each of this image.
Well i don't know if it's possible to scan the collisionboxes faces (they are "polygons"), but i don't need it for Angelas World 2. Before AW2, i wanted to make a game called "Victors Nightmare", there should be a video in this topic, maybe you meant this, where i run on a ceiling.
In AW2 i handle it different, not with normal directions. So it won't be a problem.
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Angelas World Release
[Re: Captain_Kiyaku]
#103214
06/23/07 03:42
06/23/07 03:42
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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![](http://i87.photobucket.com/albums/k128/JulzMighty/score123.jpg) its actually 123, but the world was spinning and the counter went up one before i could press PrntScrn -- i wish i could show a screenshot of what it was like before i died. i had one (while rotating, too!) and it seriously was really similar to your "max particles" screenshot, but i lots it when i hit PrntScrn for the score ![](/ubbthreads/images/graemlins/frown.gif) soz julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Angelas World Release
[Re: JibbSmart]
#103215
12/21/07 08:42
12/21/07 08:42
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Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
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Dichotomic
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Dichotomic
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Today it's the 1st anniversary for Angelas World. Thanks a lot to everyone who downloaded and played this game! In this first year, it got downloaded 2300 times (~1200 times only in november and december 2007). And thanks again for all your nice words! ![](/ubbthreads/images/graemlins/smile.gif)
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
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Re: Angelas World Release
[Re: Captain_Kiyaku]
#103216
12/21/07 11:55
12/21/07 11:55
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Joined: Nov 2004
Posts: 862 Australia
DavidLancaster
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Joined: Nov 2004
Posts: 862
Australia
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Quote:
Today it's the 1st anniversary for Angelas World.
Thanks a lot to everyone who downloaded and played this game!
In this first year, it got downloaded 2300 times (~1200 times only in november and december 2007).
And thanks again for all your nice words!
You think you'll finish the 2nd game? Can't believe it's been a year! What are you working on at the moment?
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