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Angelas World Release #103107
12/21/06 07:11
12/21/06 07:11
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Angelas World Release

Actually i think it's hard to find the download in the old thread, and i don't think lot of people will try to find it there. So i just made a new thread and post it here, hope it's okay, if not, pls pm me and delete it...


Please read the README first!

.: Angelas World v1.1 :.

Tell me what you think and post your points
My Record is 64.




My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
123 Comments
Re: Angelas World Release [Re: Germanunkol] #103157
01/04/07 10:36
01/04/07 10:36
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
well im working on it like hell, just finished this stupid gravity (i mean for the new game).

if you are interested, here is a small video:
http://www.windmillgames.de/artwork/wallgravi.wmv


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World Release [Re: Captain_Kiyaku] #103158
01/04/07 13:38
01/04/07 13:38
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Cool!

In case, that you could add more greyscaling, you had the chance to include a 3D environement!

Re: Angelas World Release [Re: Pappenheimer] #103159
01/04/07 13:40
01/04/07 13:40
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
dont worry, i use more greyscale to get 3d environement (at least for the backgrounds). i also blur objects in the background depending on their distant. looks quite nice ^^


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World Release [Re: Captain_Kiyaku] #103160
01/04/07 14:01
01/04/07 14:01
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Looking very cool Kihaku! Keep up the good stuff.

One thing I noticed is that the rotation is slightly off at certain angles, perhaps try tracing a bit further in front of the player (depending on it's direction a bit more to the right or a bit more to the left of the center of the player).

I think this could 'fix' the fact that the player is facing too much downwards when almost getting of a slope (like near the end of the movie). There's a bit of a delay I think that could be fixed with tracing 1 or 2 quants in front of the model and check that normal, perhaps interpolate between the normal received at the center of the player and in front of the player?

@Pappenheimer:
Quote:

I don't believe in this sort of self-motivation.




In this case faith and confidence play a huge role, if you don't believe in self-motivation, then self-motivation won't work. Sounds like a cliché maybe, but it's a psychological thing.

Quote:

"lazyness" is a result, not a reason!




If you tell yourself it's a reason, a reason it is. But I don't think Kihaku is actually lazy, because he seems to have little trouble producing something. Not finishing something is usually not lazyness, but lack of motivation. If you were lazy, you wouldn't have started eventhough you knew your ideas are awesome!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Angelas World Release [Re: PHeMoX] #103161
01/04/07 14:11
01/04/07 14:11
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
yes you are right, i was trying to find a solution too, but my interpolation didnt work that well. i will try out scanning it a bit further, this should solve the problem as well. it still needs some finetuning so the movement will be nicer.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World Release [Re: Captain_Kiyaku] #103162
04/03/07 08:16
04/03/07 08:16
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Just wanted to mention that i handed in Angelas World to the Spring Contest. I also sent Halloween Worm, well, i think both games are "too small" and i saw some really cool casual games lately. Let's see how far i come

Does someone know when the forum is able to test the games to rate them?


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World Release [Re: Captain_Kiyaku] #103163
04/10/07 03:42
04/10/07 03:42
Joined: May 2006
Posts: 90
England
TigerTao Offline
Junior Member
TigerTao  Offline
Junior Member

Joined: May 2006
Posts: 90
England
I really like the shadow puppet style of Angelas World, I think its an artistic style which really creates a dark fairy tale atmosphere and a style that I cant remember any game using. Keep up the good work and more of this style please.

Also, if you have not seen them before, check out Michel Gagne's "Insanely Twisted Shadow Puppets" animations. A game with that kind of animation would be amazing.

http://www.gagneint.com/Final%20site/insanelytwisted.com/main.htm

Re: Angelas World Release [Re: TigerTao] #103164
04/10/07 08:34
04/10/07 08:34
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
I'm envious, Kihaku-- this game is elegant and original, you have a gift.

Re: Angelas World Release [Re: JetpackMonkey] #103165
04/10/07 09:09
04/10/07 09:09
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline OP

Dichotomic
Captain_Kiyaku  Offline OP

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
wow the movies are amazing O_O My new game is almost the same style as this video, so i can get a lot of new inspiration thanks a lot for showing.

you are too kind to me jetpack im so glad you like my game DD I guess you will like my new game too 8D


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Angelas World Release [Re: Captain_Kiyaku] #103166
04/10/07 09:21
04/10/07 09:21
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline
Developer
phil3d  Offline
Developer
P

Joined: Feb 2003
Posts: 817
Dortmund, Germany
it would be cool if it could have a little bit of the locoroco touch. i mean it looks a little like locoroco just dark and black.
so a cute alive world with much action but i think you'll handle that. while most of the things are black you can play with forms and shapes. suprisingly small plants could grow or alter their shape do other things. i'm looking forword to it

Coming along nicely

Last edited by phil3d; 04/10/07 09:25.

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