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Re: string-arrays [Re: HeelX] #103345
12/23/06 12:22
12/23/06 12:22
Joined: Nov 2004
Posts: 888
B
beegee Offline OP
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beegee  Offline OP
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B

Joined: Nov 2004
Posts: 888
ah, well i see! Gonna test it out.


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Re: string-arrays [Re: beegee] #103346
12/23/06 15:34
12/23/06 15:34
Joined: Mar 2004
Posts: 92
Dresden
Revo Offline
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Revo  Offline
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Joined: Mar 2004
Posts: 92
Dresden
OMG - incredible.....
Ich habe die ganzen letzten wochen nach einer Möglichket gesucht die strings eines txt auszulesen und dann kan ich einfach doch str_cpy() mit str_create benutzen...
Das hätte gut 300-400 scriptzeilen gespart -.-
5 times *thumps up*


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Re: string-arrays [Re: Revo] #103347
12/23/06 15:56
12/23/06 15:56
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Thanks.

You can also extend the skill functionality of entities with this method by allocating strings inside of skills. Though, I have to warn you: dont forget to remove them BEFORE you do a level_load or when you remove an entity! Or otherwise the memory space is consumpted UNTIL the engine is being closed.

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