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displacement mapping terrain test
#103358
12/21/06 19:34
12/21/06 19:34
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
OP
Expert
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OP
Expert
Joined: Oct 2003
Posts: 4,131
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Here is an interesting test shot showing a terrain rendered by displacement mapping. Using a grid of flat meshes and a large (4096*4096) heightmap, I have done a vertex texture read to displace the vertices in the vertex shader. This method is interesting in that it can use mesh LOD for the individual patches, allowing for extreme detail up close. unfortunately there is no trivial way to make sure that the edges of the patch meshes line up seamlessly.. currently I am working a solution for that however. Also there is the issue with wierd frustum culling. Perhaps this can be solved by increasing the bounding box size. This is part of my research into new technology for my Sphere Engine... 
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Re: displacement mapping terrain test
[Re: Matt_Aufderheide]
#103359
12/21/06 19:46
12/21/06 19:46
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Test shot? What is that?
EDIT: Can anyone on this planet see a picture here? I guess only Matt himself....
:L
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Re: displacement mapping terrain test
[Re: EX Citer]
#103360
12/21/06 19:52
12/21/06 19:52
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Can't see the screenie Matt  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: displacement mapping terrain test
[Re: Matt_Aufderheide]
#103362
12/21/06 20:16
12/21/06 20:16
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Well, firefox is loading, but the picture doesn't show for me either.  Perhaps you can use something like imageshack or if you'd like I could host it, Cheers
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Re: displacement mapping terrain test
[Re: ello]
#103366
01/02/07 08:52
01/02/07 08:52
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I can see the picture on my mobile phone, a greyscale terrain file with orange skybox[edit: lol, okey yellow?  ]. The greyscale terrain has the displacement mapping. Looks pretty cool, reminds me a little bit of voxel engines because it has this rough look. I can't download the picture and re-upload though, Cheers
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