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displacement mapping terrain test #103358
12/21/06 19:34
12/21/06 19:34
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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M

Joined: Oct 2003
Posts: 4,131
Here is an interesting test shot showing a terrain rendered by displacement mapping.

Using a grid of flat meshes and a large (4096*4096) heightmap, I have done a vertex texture read to displace the vertices in the vertex shader.

This method is interesting in that it can use mesh LOD for the individual patches, allowing for extreme detail up close.

unfortunately there is no trivial way to make sure that the edges of the patch meshes line up seamlessly.. currently I am working a solution for that however. Also there is the issue with wierd frustum culling. Perhaps this can be solved by increasing the bounding box size.

This is part of my research into new technology for my Sphere Engine...




Sphere Engine--the premier A6 graphics plugin.
Re: displacement mapping terrain test [Re: Matt_Aufderheide] #103359
12/21/06 19:46
12/21/06 19:46
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
Test shot? What is that?

EDIT: Can anyone on this planet see a picture here? I guess only Matt himself....


:L
Re: displacement mapping terrain test [Re: EX Citer] #103360
12/21/06 19:52
12/21/06 19:52
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Can't see the screenie Matt

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
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Re: displacement mapping terrain test [Re: frazzle] #103361
12/21/06 19:59
12/21/06 19:59
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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M

Joined: Oct 2003
Posts: 4,131
Yes there is supposed to be a screenshot.. I guess you cant access my server..


Sphere Engine--the premier A6 graphics plugin.
Re: displacement mapping terrain test [Re: Matt_Aufderheide] #103362
12/21/06 20:16
12/21/06 20:16
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Well, firefox is loading, but the picture doesn't show for me either. Perhaps you can use something like imageshack or if you'd like I could host it,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: displacement mapping terrain test [Re: PHeMoX] #103363
12/21/06 20:44
12/21/06 20:44
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
it worked for me :/ i like it

Re: displacement mapping terrain test [Re: lostclimate] #103364
12/22/06 08:29
12/22/06 08:29
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
site source text says, http://matt.brightwatch.com/disp.jpg, but i can't see it either.

Re: displacement mapping terrain test [Re: broozar] #103365
01/02/07 08:24
01/02/07 08:24
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
too bad. cant you upload it to imageshack?

how do you do it? i tried using vs3_0 but i got errors if i try to use the result of the texture read

Re: displacement mapping terrain test [Re: ello] #103366
01/02/07 08:52
01/02/07 08:52
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I can see the picture on my mobile phone, a greyscale terrain file with orange skybox[edit: lol, okey yellow? ]. The greyscale terrain has the displacement mapping. Looks pretty cool, reminds me a little bit of voxel engines because it has this rough look. I can't download the picture and re-upload though,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: displacement mapping terrain test [Re: PHeMoX] #103367
01/02/07 08:58
01/02/07 08:58
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada


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