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Book Report: The Indie Game Development Survival Guide
by David Michel. Charles River Media
Jetpack Monkey, grade 5.

Has anybody else got a copy and read this fine book?

I just got it last week and couldn't set it down til I read everypage. I'm still re-reading it. TIGDSG goes in depth to explain how to set up means to organize and manage an indy game project, working with volunteer teams like many do here, how to set up fair profit sharing with other team members and to avoid many complications.

Michel touches on a lot of different topics that now seem critical to indie game development-- resource management, creative funding, design doc, working realistically within limitations of limited resources, ways of making your game unique from the mainstream, task scheduling, making and managing regular builds, budgeting, and poor neglected marketing etc..

This excellint boox was sehr enlightening in answering a lot of questions and unknowns that I had dodged and remained in blissful ignorance of for many years. Read it, live it, save a lot of wasted time! Like a lot of CRM books it's pretty good material.

But don't take my word for it..!