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Re: Bumble Bee Island Demo Release
[Re: Puppeteer]
#103668
02/23/07 14:04
02/23/07 14:04
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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"Wumble Wasp"...:P I have no idea how I'd animate a wasp-bee's legs... good luck with that! Wow, that's a lot of levels. Good job guys!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Wumble Wasp - New Video
[Re: zwecklos]
#103670
03/01/07 06:32
03/01/07 06:32
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Very good. Realy many improvements and good ideas.
I don´t want to critize anything because I like what I see, but I think it would be better to see the a gate AND the next gate. Otherwise the gate race has too much to do with memorizing. To make it more difficult and exciting, you could place the gates closer together and making them form forms, like loopings. I think it´s also cool to see all gates. I just don´t know about the frame rate then...
And the bee is currently flipping its angle. I think it´s better quality if the be is not flipped into the new direction but rotated. I mean you don´t have to change that movement. But instead of suddenly beeing into that direction the bee could rotate to it with a simple function. I am using such a function for my AI. It's checking where the target is, then it´s calculating which rotation direction is the shorter way, and then it´s rotating into the direction of the target but never further. Pretty simple. YOu could make it that way, that the bee is already moveable into the new direction, and just the model is still turning into that direction. I mean that´s better quality as just setting the angle to the desired direction.
:L
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Re: Wumble Wasp - New Video
[Re: zwecklos]
#103672
03/01/07 07:06
03/01/07 07:06
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Anonymous
Unregistered
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Anonymous
Unregistered
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It's of fine quality. Could make a lot of fun to explore the island. (maybe you can insert/hide some funny surprises) C&C: The bee could have a more "physical" flight (forces). What happens if the bee crashes on a wall? The camera movement is to stiff. A 3rd person camera should be smooth. Maybe you can let the camera follow the bees path (always looking a the bee). This way it looks like a following bee and you will not have problems with flying through small holes (hearts in doors/holes in windowes, ...) good work so long... (nice artwork) mercuryus
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Re: Wumble Wasp - New Video
[Re: lostclimate]
#103675
03/22/07 21:27
03/22/07 21:27
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
Warned
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Warned
Joined: May 2005
Posts: 819
U.S.
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Definately should keep the old bee , roundness is your friend when it comes to cartoony cutesy stuff , the new bee looks more realistic , but too serious as well , which doesnt fit good with that type of game , in fact , if i were you I would make the whole bee out of spheres , lol , for some reason fat animals are considered cute and adorable , this however only applies to pets and not humans : \ So go back to ur old style bee , with this type of game you have to think Mario , Kirby , that type of stuff , and try and stay away from realistic stuff as much as possible. Just my opinion.
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