Well, I can think of two solutions for such a thing.

1) scale.x and use the other scale syntax in C (look it up in the manual)
2) Make a script to attach to your sky sphere (if it is a model) that says something like:

Action Sky
{
my.x = player.x;
}

Just two ideas to try out that is.


Ground Tactics - Coming Soon
Ground Tactics OFFICIAL WEBSITE