In general that's true, but it's only important when using many dynamic lights
to lighten a large and complex level with lots of surfaces. In small fps levels
in dark environment it's not a problem in reality. The flashlights here have
too short range to significantlt slow down the fps.

I tried the action above in a large room level with a bunch of models spread
out. The level was a quick template build with the WED Project Manager used to
add plBiped01 and camera3rd01, and whatever additional wdls the Project Manager
added. The action was put into its own wdl.

The fps was set to 64 and didn't change whether the spotlight, pointlight or no
light was on.

By the way if setting "my.spotlight..." to "//my.spotlight..." above, the
action can be used as a Torch action by the player, lighting up the surroundings
up to the range set to the light model.