Current features:

crossplatform
rendering window with no specific resolution limitation
image support for bmp, tga, png, jpg, pcx and dds
textures with anisotropic filtering and hardware mipmapping
16 bit floating point textures
dynamic lighting
mesh rendering in immediate, vertex array, display list and vertex buffer object mode

Current source: 3264 lines; 93.6 KB

Some of the features are not tested yet and I'm doing other stuff tomorrow and the day after that so the development will most likely halt for that time