A little update after a long while

. Some time ago I decided to start rewriting whole EOF3D. Even though the rewrite is still not completed I have been able to throw in some new features. Now the materials contain much more stuff to tweak and dynamic spot lights are supported also (dynamic spot lights not tested yet). The biggest new feature is multiple materials per mesh and unlimited amount of mesh buffers per entity (well the limit is the maximum size of an unsigned integer, but that is too huge to be exceeded). So you could even store a whole level into an entity, though dunno why anyone would want to do that... Well anyway here is a shot:

So should I still continue with the rewrite or is it kind of pointless? I thought if I could make a some kind of toolset/python bindings for this engine after it was completed and then release the whole thing for free for commercial and non-commercial projects (open source).