|
6 registered members (TipmyPip, M_D, AndrewAMD, NeoDumont, alx, 1 invisible),
8,822
guests, and 8
spiders. |
|
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: EOF 3D - 3D Engine in One File
[Re: lostclimate]
#104128
04/10/07 16:02
04/10/07 16:02
|
Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
OP
Serious User
|
OP
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
|
Quote:
anyways back on target, do you have a feature list so far for us, i know you had one for the rabbit engine
Well I could write a one but I'm too lazy to do that atm xD. Coding .
|
|
|
Re: EOF 3D - 3D Engine in One File
[Re: Ambassador]
#104129
04/18/07 19:04
04/18/07 19:04
|
Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
OP
Serious User
|
OP
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
|
Some new features implemented: - Material scripts
- Multitexturing
- Multiple pass rendering
- Sphere maps
- LOD (Level of detail)
... and a big bunch of more specs to materials (like blend mode and color buffer write flag) With sphere mapping you can achieve very nice artificial specular effect (compared to the usual OpenGL specularity):  Here is some multitexturing, somewhat louzy sphere map in there though... Due to LOD, the following scene renders with very good framerates regardless of the 251 spheres (768 triangles each) in the scene.  Finally, a little example of a eof3d material script. Some people probably notice the similar features between ogre and eof3d material scripts  . Code:
material mat/puffy { pass { diffuse 0.8 0.8 0.8 1.0 texture { file puffy001_colorMap.jpg anisotropy 16.0 } texture { file spheremap001.jpg envmode add coordgen spheremap } } }
|
|
|
Re: EOF 3D - 3D Engine in One File
[Re: Ambassador]
#104132
05/17/07 14:48
05/17/07 14:48
|
Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
OP
Serious User
|
OP
Serious User
Joined: Jul 2004
Posts: 1,924
Finland
|
Just little update. Added multisampling (anti-aliasing) some time ago already. Currently working on integrating ODE physics/collision. Also another feature that I added is texture animations. (moving and rotating textures coordinates at runtime) Multisampling shot: Is anybody even distantly interested in the development of EOF3D or EOF3D generally? Kinda feel that nobody is interested since over half of the posts in this thread are made by me. =D Could as well move to some other forum to get a bit more motivation...
|
|
|
Re: EOF 3D - 3D Engine in One File
[Re: Ambassador]
#104133
05/17/07 15:13
05/17/07 15:13
|
Joined: Aug 2005
Posts: 1,012 germany, dresden
ulf
Serious User
|
Serious User
Joined: Aug 2005
Posts: 1,012
germany, dresden
|
i think you could generate more interest if you make some kind of blog where you describe in detail what problems you come up with and how you solve them instead of just showing new feature shots. all in all its just some technical playing around for yourself or a game for yourself. almost all smaller teams fail developing a new game engine that probably why a lot skip this. i like your screens really but for me its not interesting because you just show us the screens and dont tell how you actually did that, where you got the knowledge from and so on... and the shots are not sooooo nice that they amaze me although they look good. i just think, oh another nerd making the own engine, lets see how long he lasts  thats my honest opinion, hope its not too hard. i also think a general gamedev / engine forum could help you get more feedback. good luck with it. hope you learn a lot while doing this.
|
|
|
Re: EOF 3D - 3D Engine in One File
[Re: Ambassador]
#104136
05/17/07 16:53
05/17/07 16:53
|
Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
|
Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
|
*brings the medpack*
Honestly, don't take it so rough duude... This many arrows can kill you and the potential in the engine...
"Yesterday was once today's tomorrow."
|
|
|
|