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Re: EOF 3D - image load support
[Re: lostclimate]
#104098
12/27/06 18:35
12/27/06 18:35
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Joined: Jul 2004
Posts: 1,924 Finland
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Quote:
what library do you use and what library does it use, does it support directx? im just curious, i am starting to learn 3d programming with c++ and directx
Currently the code uses the following libs: OpenGL, GLU, GLUT, freeimage-3.9.2
Good luck with dx 
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Re: EOF 3D - image load support
[Re: Ambassador]
#104099
12/27/06 19:10
12/27/06 19:10
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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btw, something odd I noticed while I tinkered RE issues with brayden:
GLUT opens up the window with winmm.dll and d3d9.dll .. I think that we are having directx abused here.. oh well...
I really like the way sam makes his time wasted in the worst way possible..
"Yesterday was once today's tomorrow."
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Re: EOF 3D - 3D Engine in One File
[Re: Ambassador]
#104104
01/05/07 16:05
01/05/07 16:05
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Joined: Jul 2004
Posts: 1,924 Finland
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Site changed to http://eof3d.mine.nuNew features: entities with actions frustum testing frame buffer objects with multiple rendering targets keyboard and mouse input
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Re: EOF 3D - 3D Engine in One File
[Re: Ambassador]
#104105
01/07/07 17:22
01/07/07 17:22
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Joined: Jul 2004
Posts: 1,924 Finland
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Scene manager implemented. Current list of features: - crossplatform
- rendering window with no specific resolution limitation
- image support for bmp, tga, png, jpg, pcx and dds
- textures with anisotropic filtering and hardware mipmapping
- 16 bit floating point textures
- unlimited amount of OpenGL dynamic lights (objects rendered with 8 most intensive lights)
- mesh rendering in immediate, vertex array, display list and vertex buffer object mode
- materials (ambient, diffuse, specular and emission color, shininess, up to 8 textures and a single GLSL shader)
- GLSL shaders
- setting uniforms outside the GLSL shader
- entities with actions
- frustum testing
- frame buffer objects with multiple rendering targets
- keyboard and mouse input
- customizable rendering function
- fog and global ambient lighting
- scene manager supporting both manual and automatic resource managing

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