Multiply your movement vectors with time or time_step
Code:
c_move(my,vector(accel.x * time,0,0),nullvector,glide);
or
Code:
c_move(my,vector(accel.x * time_step,0,0),nullvector,glide);
you dont really need to set absSpeed twice:
Code:
absSpeed = accel;
}
if(accel > 0)
{
absSpeed = accel;
}
just:
Code:
if(accel <= 1)
{
accel=0;
}
absSpeed=accel;
This should work to but correct me when im wrong

nipx