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The return of "Add Script..."
#104250
12/29/06 05:16
12/29/06 05:16
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Joined: Dec 2006
Posts: 78 Nevada, USA
Futurulus
OP
Junior Member
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OP
Junior Member
Joined: Dec 2006
Posts: 78
Nevada, USA
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I love the template scripts, and I use them in most games. Sometimes, though, I just need a little special effect or action. So I used to write a short little script and plug it in using File>Add Script in WED. But when I upgraded to 6.4, that menu item disappeared, and the Project Manager can only do that with the stuff in template_6.xml. Call me lazy, but I don't want to clutter up the xml file with all my little FX scripts, and I don't want to mess with the perfectly written template main WDL... Can you bring "Add Script" back?
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Re: The return of "Add Script..."
[Re: Futurulus]
#104252
12/29/06 14:05
12/29/06 14:05
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Call me lazy, but I don't want to clutter up the xml file with all my little FX scripts, and I don't want to mess with the perfectly written template main WDL... Can you bring "Add Script" back?
If you need to add it to so much projects that adding 'include effect.wdl;' to your script is too much (copy paste , add it too the xml file of the project manager. If you don't need it that often at all, simply write the include manually, you could even make a list of all your small effect wdl's, put all their includes in 1 wdl and add 1 include for that 'effect database', this way you add just one and get all your effects.
To be honest, I think there are more important features Conitec should focus on. Especially since the project manager bug is fixed ....
Cheers
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Re: The return of "Add Script..."
[Re: Futurulus]
#104255
12/29/06 19:35
12/29/06 19:35
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Yeah, I guess saving a few seconds isn't worth it... I just like doing it all in WED...
Well, I do agree it saved starting up SED, typing in the code, save it and after that you can run the project file.
Although it's indeed probably a matter of some seconds I too liked the 'add script' function. If you code lot's of things in modules, having an 'add script' function becomes a powerful tool. However I think the Project Manager does sort of replace this when you start adding your own .wdl files to the .xml database. Advantage is the fact that you can customize/edit through WED, never even starting SED. You just have to make sure your code is written in a module style and is included in the .xml. In the end I wouldn't know what would be faster, since you've got better control over wdls with the use of the Project Manager,
Cheers
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