Well... always eye-candy makes the race.

The "problem" is, that the game code is kind of a base that is needed, at least we can only judge eye-candy from screens.

I'd advice you to improve the texture detail of your terrain, place a plant, a boulder and a fence here and there and maybe rework you 2D elements a bit (the character pictures look quite good, but the way they are displayed and the compass at the top of the screen.


Example:

Old interface, using a block-like power bar border -> weak design.


New interface, using no border at all -> quite cool (at least I think so )




Edit:
Sometimes less is more, don't put too many Panels on the screen (my opinion).


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)