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Re: Shadows on terrain? [Re: Thomas_Nitschke] #104492
01/04/07 19:13
01/04/07 19:13
Joined: Aug 2005
Posts: 155
USA San Diego CA
Scramasax Offline OP
Member
Scramasax  Offline OP
Member

Joined: Aug 2005
Posts: 155
USA San Diego CA
Sorry Matrix. It didn't work, and so I moved on to 3rd person camera scripts for the time being. (Making this mini game for a client, and need to show progress.)

I didn't try the multi-texture template, but will when time permits. (next few days) It looks so bad not having shadows for the primary character that I will need to get it working.


www.moxiefish.com George Lancaster
Re: Shadows on terrain? [Re: Scramasax] #104493
01/04/07 21:37
01/04/07 21:37
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
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demiGod  Offline
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Joined: Mar 2006
Posts: 752
Portugal
If you bougth the Icex editor you will see in its manual under ligth and shadow calculation:
Quote:


NOTE: Entities do NOT cast shadows on the terrain. Only the terrain casts a shadow on itself.





Well, too bad if you are showing you character without shadows , but you see the lightning and shadow systems in 3dgs really sucks, its my opinion.

However, for an experimental test you can eventually cast a fake shadow under the character with an old shadow system with a sprite, i think it will work in icex terrain exported with multitexturing, but i never tried.

The problem is i dont remember in which AUM that shadow system is. Well..i dont have 20 years old anymore, or it be 30?
If i remember i will tell you. Hope it helps some way.

Edit: itīs in AUM 51

Re: Shadows on terrain? [Re: Scramasax] #104494
01/05/07 14:30
01/05/07 14:30
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
You may place a block under your terrain and texture it, scale its size
x and y as same as your terrain. This method works fine in normal HMP
terrain but I'm not sure if it works for iceX terrain.

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