okay bloom blur or bloom without blur...it looks nice I tried it
2 more questions come up though :-

1).Is there a way to clamp the white and black values to certain values after
the bloom effect has been applied ?.The reason is that it sometimes leads to
too much artificial brightness at some parts of the level.

2).I noticed a border around many entities,especially very clear around the terrain.The border was having the color of the background skycube.Is it the
effect of a probable glow shader integrated in it ?.Can it be avoided ?

Thanks so much !

regards
zazang