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Re: A total of 10 (!) Post-Processing Shaders :)
[Re: PHeMoX]
#104865
01/03/07 13:19
01/03/07 13:19
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
Hi there.
1.)Yes, I think there is a way. I will get back to you on this, after I finish getting a nice 'black and white' shader done, currently using just 2 colors doesn't quite look right.
you could use a lookup-texture with a colorscale(or a greyscale) to get corresponding shades (by using tex1D(lookuptex, pixel); ) thus you can adjust the number of colors easily at low performancecost
i see you are having fun there:)
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