Its probably because the camera is IN your block
Code:
action blahblah
{
var vecMovement[3];
while(1)
{
vecMovement.x = 10 * mouse_force.x * time_step; //time_step for smooth movement
vecMovement.y = 10 * mouse_force.y * time_step;
//move the block
c_move(me, vecMovement, nullvector, glide);
wait(1);
}
}
this code should work

nipx
edit: and Im THE slowest
