Its probably because the camera is IN your block


Code:


action blahblah
{
var vecMovement[3];

while(1)
{
vecMovement.x = 10 * mouse_force.x * time_step; //time_step for smooth movement
vecMovement.y = 10 * mouse_force.y * time_step;

//move the block
c_move(me, vecMovement, nullvector, glide);

wait(1);
}
}





this code should work


nipx


edit: and Im THE slowest