var dist[3];

action rocket_move
{
While (1)
{
dist.y = 10 * mouse_force.x;
dist.z = 10 * mouse_force.y;
ent_move(dist,nullvector);
wait(1);
}
}

I don't see the black screen anymore but I still need to set the camera onto the model itself, right now, I move the model as intended up, donw, left right.

do I have to use my.camera for a first person camera at the model?

EDIT": Thx for the code, it is a little bit better than mine but I still am not the block but can only see it as a third person


Last edited by Damarus; 01/03/07 18:16.