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Re: Spring 2007 contest question
[Re: George]
#105157
01/04/07 17:02
01/04/07 17:02
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Joined: Dec 2003
Posts: 749 Germany: Hamburg
Gurke
Developer
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Developer
Joined: Dec 2003
Posts: 749
Germany: Hamburg
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Sorry to highjack the thread but it seems that your question has been answered and I don`t think it would be worth opening up another thread for my question but I realy asked myself where the borders of "casual games" are? Would a lemmings or frogger clone be still a casual game?
thanks for hopefully not blameing me^^, ~Gurke
http:\\www.cybergurke.de.vu
letztes Update: 02.08.2006
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Aktuelle Projekte:
-P.I. Storys
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Re: Spring 2007 contest question
[Re: George]
#105159
01/05/07 18:26
01/05/07 18:26
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Joined: Dec 2003
Posts: 749 Germany: Hamburg
Gurke
Developer
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Developer
Joined: Dec 2003
Posts: 749
Germany: Hamburg
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Ah okay.. I was just a bit confused about the 'size' that such a casual game might have. I read through the explanation of the term "casual game" written down on wikipedia which shows the problems in classifying a game as casual game so I thought I should better ask instead of simply starting to work^^! Thanks for the answere.
~Gurke
http:\\www.cybergurke.de.vu
letztes Update: 02.08.2006
----------------------------
Aktuelle Projekte:
-P.I. Storys
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Re: Spring 2007 contest question
[Re: Gurke]
#105160
01/30/07 10:10
01/30/07 10:10
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Joined: Oct 2003
Posts: 702
zazang
User
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User
Joined: Oct 2003
Posts: 702
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Quote:
1) You can resource the game files, provided that you also include the scripts in an uncompressed form. We want to learn from your scripts.
Too bad because copying a casual game and releasing its clones will be so much likely,because esentially most of the games in this market are clones.We already have an entry almost signed by some big causal game portals and we could have entered the contest,but alas we would rather recover the prize money through a sequel of the same game we make using the same code.Anyway,no offence to the contest,but its a pity for us
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