Hi to all! and happy new year 2007!!
We hope this is a year that give us more time to create, instead that look for and correct errors!
Then my question that upsets me from some time, the framerate!! a thing that upsets many I creed, then my game is a very big outdoor game, with many objects, which: trees, stones, vines, houses, and many other things that locate in nature, know that our engine is a bsp engine, and he render each thing that locates in front of the camera and behind the camera!, this it naturally is a loss of memory with a decrease of the framerate! in my level, when I rotate the camera for look at to the right or left , it is blocked for some seconds, 5 or 6 sec. and then continue to rotate,
this naturally is not a beautiful thing to see seen that the level still is not complete,
that I still should add many other things, tree, houses, and many other objects!, but already seeing as, I am afraid. of add any other thing, because otherwise then creed doesn't work more!, I now want to know if there is a script or an other system (but not that to divide the level in more sublevels) that allows the camera to render only that that you see, and not that that you not seen! I have tried to use the clip_far together to the fog but it is not seen well, because I use a skycube, then the mountains of the skycube is not covered from the fog system, and creed that I not need to explain how the scene is seen, with the houses befogged and the mountains clear on the background!

salva