i am telling you push does not work the same way ...
ok lets put it this way ..
You have entity A and entity B ..
Entity A has
my.push = 10 ;
my.enable entity = on;
VAR SP[3] 12,0,0;
c_move (my,nullvector,sh, IGNORE_PUSH );
Entity A has
my.push = 5 ;
my.enable entity = on;
VAR SP[3] 12,0,0;
c_move (my,nullvector,sh, IGNORE_PUSH );
these 2 entities will never pass through each other because both are using thier own collision . but both have to .
Last edited by oronll; 01/07/07 23:56.