i am telling you push does not work the same way ...

ok lets put it this way ..

You have entity A and entity B ..

Entity A has

my.push = 10 ;

my.enable entity = on;

VAR SP[3] 12,0,0;

c_move (my,nullvector,sh, IGNORE_PUSH );



Entity A has

my.push = 5 ;

my.enable entity = on;

VAR SP[3] 12,0,0;

c_move (my,nullvector,sh, IGNORE_PUSH );




these 2 entities will never pass through each other because both are using thier own collision . but both have to .

Last edited by oronll; 01/07/07 23:56.