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From Milkshape to MED #105859
01/07/07 21:08
01/07/07 21:08
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
Senior Member

Joined: Feb 2002
Posts: 357
Florida
I am having the absolute worst time getting models from Milkshape into MED. I'm finding myself going through 3 or 4 different import/exports and other ridiculous nonsense, and still not having models work correctly. Here's some of my problems if anyone knows where I can find answers:

1) Whenever I save a model in Milkshape as MDL7, the textures become blue in MED and the animation is lost

2) Is it possible to set up a .qc file for MDL5 with multiple skins for MED? MDL5 format seems to retain the animation from Milkshape, but I can't get it to work with more than 1 texture file.

3) When I use a MDL7 file in WED, it textures it incorrectly even when it shows up fine in MED. It just uses 1 texture to cover the entire thing.

Thanks for any help.

Re: From Milkshape to MED [Re: Zelek] #105860
01/08/07 16:01
01/08/07 16:01
Joined: Jan 2006
Posts: 121
Lithuania
3DRichard Offline
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3DRichard  Offline
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Joined: Jan 2006
Posts: 121
Lithuania
Try to export your model to Milkshape ASCII format, then import it to Med and save as MDL7.

I hope that will help.

Re: From Milkshape to MED [Re: 3DRichard] #105861
01/08/07 18:22
01/08/07 18:22
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
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Zelek  Offline OP
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Joined: Feb 2002
Posts: 357
Florida
When I do this, it looks perfect in MED and even retains the animation, but once I load it into WED and run the level, the texture on it is entirely black!

Are MDL7 models supposed to work with multiple textures, or do you HAVE to pack everything into one large texture?

Re: From Milkshape to MED [Re: Zelek] #105862
01/08/07 20:30
01/08/07 20:30
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
Had a lot problems with import/export Milkshape/MED too. Would be interested into a solution.


:L
Re: From Milkshape to MED [Re: EX Citer] #105863
01/09/07 15:40
01/09/07 15:40
Joined: Jan 2006
Posts: 121
Lithuania
3DRichard Offline
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3DRichard  Offline
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Joined: Jan 2006
Posts: 121
Lithuania
What format you use for the textures?

Re: From Milkshape to MED [Re: 3DRichard] #105864
01/09/07 16:37
01/09/07 16:37
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
Senior Member

Joined: Feb 2002
Posts: 357
Florida
All are .BMP.

Re: From Milkshape to MED [Re: Zelek] #105865
01/09/07 19:52
01/09/07 19:52
Joined: Jan 2006
Posts: 121
Lithuania
3DRichard Offline
Member
3DRichard  Offline
Member

Joined: Jan 2006
Posts: 121
Lithuania
Have you tried to reload those textures in med after importing your model?
Do you just import your model, save it as .MDL7 and use it in WED?

Re: From Milkshape to MED [Re: 3DRichard] #105866
01/09/07 20:13
01/09/07 20:13
Joined: Feb 2002
Posts: 357
Florida
Zelek Offline OP
Senior Member
Zelek  Offline OP
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Joined: Feb 2002
Posts: 357
Florida
I had been just importing and using, but I just tried reloading all the model's textures from the project texture directory, and unfortunately it still gives it a pure black texture.

Thanks for all your ideas though, they've been good ones. This is so frustrating, I don't understand what's causing the problems.

Re: From Milkshape to MED [Re: Zelek] #105867
01/10/07 21:19
01/10/07 21:19
Joined: Jan 2006
Posts: 121
Lithuania
3DRichard Offline
Member
3DRichard  Offline
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Joined: Jan 2006
Posts: 121
Lithuania
Well, i haven't worked with models with multiple skins in Med and Wed, so i can't really help you with them.

Have you tried to apply only one texture, and see if it still shows in black?
Maybe you are using a scripted material on your model in your game script? If not, maybe you should write one.

Re: From Milkshape to MED [Re: Zelek] #105868
01/10/07 21:42
01/10/07 21:42
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
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Loopix  Offline
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Joined: Mar 2005
Posts: 969
ch
Did you try expoting to .x (from Milkshape) and then importing the .x file into MED? (you could also try expoting to 3ds)

EDIT: I just tried myself...Exporting from Milkshape to Milkshape-ASCII and importing the file in MED works best for me! It keeps both, animation and groups (including multiple uv sets). This should definately work for you

Last edited by Loopix; 01/10/07 22:21.
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