Gamestudio Links
Zorro Links
Newest Posts
Lapsa's very own thread
by Lapsa. 06/26/24 12:45
Executing Trades on Next Bar Open
by Zheka. 06/20/24 14:26
A simple game ...
by VoroneTZ. 06/18/24 10:50
Face player all the time ...
by bbn1982. 06/18/24 10:25
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 992 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mino, squik, AemStones, LucasJoshua, Baklazhan
19061 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 4 1 2 3 4
Re: Some More Screens [Re: snake67] #105997
01/17/07 20:26
01/17/07 20:26
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Very nice!
but I think, the A.I. reacts sometimes a little bit stupid.
(I dont want to say the A.I. is totaly stupid, but i think its strange that theire walking slowly to you and hours later starting shooting).


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Some More Screens [Re: snake67] #105998
01/17/07 20:33
01/17/07 20:33
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
First of all: Good job!
There's things that can be improved, yes, but you're definitely on the right way!

Some things I'd work on:
-lights. I know you want it dark, and dark fits perfectly. Just make it a tiiiny bit lighter?...
-Some friends? Or more action... more NPCs... something that fills those empty streets. If I understand correctly, you're being searched for by the Nazis, and you're hiding from them. That means you're alone, and try to stay in dark, empty places. Fits perfectly. Still, there should be a bit more in those streets and houses. Cars (that don't need to be driving, just standing there) etc. But since you're still working on it you're probably just not there yet. Just thought I'd point it out anyways.
-The opponent models. Their animations, their skins, the models themselves. It just doesn't look quite right next to that great car model. Again, you're still working on it, it's not done yet. So that gives you every right to have those models in that game
-The camera does, i think, not move much when standing still. It should move around a little bit, because the player's panting, or breathing.
-Last thing: The player doesn't die fast enough. I'd make him have less health. Yes, he's the hero, but a realistic hero is, in my opinion, more fun to play. The guys shoot him about 20 times before he dies. You don't need 20 bullets to hit you before you die, 4 or 5 is easily enough. That way it would be more about hiding from the germans as well, you couldn't just run around in the open.

All in all: Keep it up! I like the atmosphere, the germans shouting around, the way you hide in the dark. The Opponent AI isn't quite perfect yet, but it seems to work very nice already.

Mciha


~"I never let school interfere with my education"~
-Mark Twain
Re: Some More Screens [Re: Germanunkol] #105999
01/17/07 20:57
01/17/07 20:57
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Oh wow that looks great!

Not only graphics, real gameplay!

I like the style of the city, not too dark for me.
Well I had to light up the nights in Dragonrise, too, because they were too dark for everyone..

Maybe some more building parts on the ground around damaged houses?


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Some More Screens [Re: Germanunkol] #106000
01/18/07 02:58
01/18/07 02:58
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
User
snake67  Offline OP
User

Joined: Sep 2003
Posts: 648
Switzerland
Thanks for all the kind words and helpful hits!

Re: Some More Screens [Re: snake67] #106001
01/18/07 03:33
01/18/07 03:33
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It seems the AI is very good already, it could use a little more animation (basically it's only moving around walking, the stiff movement needs work and I would add some different ways of walking around). The way they act in gameplay is very good. You've got the basics perfect, I'd say balance is pretty good already too, now all you've got to do is tweak things and add things to make it more believable.

Just add some inbetween actions, some more animations and you're fully set to go, this would make them look less 'bot'-like. Although I do understand people think the AI is looking dumb, it's not about making them smart, it's about making them believable. This is something you fake off course. In this case, their actual behavior is already really good, I'd just add some more animations, perhaps some ducking behind obstacles, but that's about it.

In the end they should be challenging, not too smart per say.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Some More Screens [Re: PHeMoX] #106002
01/18/07 11:42
01/18/07 11:42
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
User
snake67  Offline OP
User

Joined: Sep 2003
Posts: 648
Switzerland
Thanks. Yes, i will improove the models and animations. They are from Terminal26 with some basic vertex animations. I will improove the skin and add some bone animation with script control. So animations can be combined, like running AND shooting, reloading and more.

So it will take some time until i will be back...

Video of Weapon System [Re: Puppeteer] #106003
01/21/07 11:40
01/21/07 11:40
Joined: Sep 2003
Posts: 648
Switzerland
snake67 Offline OP
User
snake67  Offline OP
User

Joined: Sep 2003
Posts: 648
Switzerland
Hi here is a video of my new weapon system (see hints in posts above):


WWII-Video

Re: Video of Weapon System [Re: snake67] #106004
01/21/07 12:11
01/21/07 12:11
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Snake thats Perfekt dont cange a bit
the music rox too Im a fan of that game
awesome
Regards
Aztec


Visit:
schwenkschuster-design.de
Re: Video of Weapon System [Re: aztec] #106005
01/21/07 13:10
01/21/07 13:10
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Wow!
way better!
good work, it looks very nice!
How about making the camera move a bit too, when he's breathing? Not much.. just a tiny bit.
Also, the thumb for the gun model looks really weird... too thin and long.
Other than that: Great!!


~"I never let school interfere with my education"~
-Mark Twain
Re: Video of Weapon System [Re: Germanunkol] #106006
04/20/07 13:40
04/20/07 13:40
Joined: Dec 2006
Posts: 65
A
andy_1984 Offline
Junior Member
andy_1984  Offline
Junior Member
A

Joined: Dec 2006
Posts: 65
very nice, its got a sort of call of duty vs castle wolfenstien feel to it.

i cant help but feel that hand holding the gun is a little bit too small in relation to the size of the gun.

Page 3 of 4 1 2 3 4

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1