I notice that a model that looks fine in a neutral pose (left) will sometimes pucker when I actuate the bones more than a little bit (right, white circles). Is there any way around this, or is that just a limitation of bones in general?
Thanks.
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Re: Bones Animation and Puckering
[Re: Ichiro]
#106428 01/12/0708:0301/12/0708:03
This could be improved when multiple bones per vertex are implemented. Untill then, you could try to move the knee joint forward a little, but then the movement may look unnatural..
Oh... you're not the original author of it. My bad. I was just curious because a friend of mine is trying to learn how to create models for our game with Med, but he's struggling with it. I've been debating whether Med is friendly enough and powerful enough to do the job. I just figured that if that model was entirely Med's creation than Med must be pretty versatile. Her face is absolutely beautiful. Thanks anyways