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Re: Executioner Model [Re: sPlKe] #106605
01/18/07 02:08
01/18/07 02:08
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline OP
Senior Member
Gamesaint762  Offline OP
Senior Member
G

Joined: Jan 2004
Posts: 439
@Spike.. Im not sure what you mean? You are saying you could model this in MED? GS out.

Re: Executioner Model [Re: sPlKe] #106606
01/18/07 02:14
01/18/07 02:14
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline
Senior Member
Andvari  Offline
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
as far as i know, GIMP isn't a modelling tool, it's a painting package, like Photoshop


Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: Executioner Model [Re: Andvari] #106607
01/18/07 06:31
01/18/07 06:31
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
I guess he means blender not gimp Nice model. Agree with Spike if he is talking about MED and Blender


:L
Re: Executioner Model [Re: EX Citer] #106608
01/18/07 11:58
01/18/07 11:58
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The skinning is comming along nicely, can't wait to see it animated
Great work TGM !!

Cheers

Frazzle


Antec® Case
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Re: Executioner Model [Re: frazzle] #106609
01/18/07 13:17
01/18/07 13:17
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Strange Blender si so powerfull and easy to use compared to MED (top notch
cutting too (loop cut ,loop select etc ... ) ... (see my last thread also
on Blender on Tools topic).

Re: Executioner Model [Re: TheExpert] #106610
01/19/07 08:43
01/19/07 08:43
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
yeah i meant blender...

well, it would take me some time, but yes, i can do that in MED...
i do all my models in MED...

edit: the only thing i still havent learned is unwrapping a model...

Last edited by SPlKE; 01/19/07 08:44.
Re: Executioner Model [Re: sPlKe] #106611
01/19/07 16:57
01/19/07 16:57
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
hehe nice, I don't wanna meet that.. thing!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Executioner Model... Next Model in Pack [Re: ShoreVietam] #106612
01/20/07 00:42
01/20/07 00:42
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline OP
Senior Member
Gamesaint762  Offline OP
Senior Member
G

Joined: Jan 2004
Posts: 439
Ok the next model in the pack is of course our Hero. I tried not to do a Resident Evil clone, thats hard cause Leon is so damn cool! Anyway let me know what you think.. GS out.


Re: Executioner Model... Next Model in Pack [Re: Gamesaint762] #106613
01/20/07 10:35
01/20/07 10:35
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
looks nice, though you could do the folds a little better. Can't wait to see it textured


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Executioner Model... Next Model in Pack [Re: bstudio] #106614
01/20/07 16:42
01/20/07 16:42
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Maybe that's just my impression, but I'd lower the whole belt line and the area around it, to make his chest/stomach longer, and his legs shorter. It looks very good!I like how you did the face, and the shirt looks cool as well! the necklace is great
Something about the arms isn't right. They look too triangular...
but other than that: great work!


~"I never let school interfere with my education"~
-Mark Twain
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