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Re: Executioner Model... Next Model in Pack [Re: Germanunkol] #106615
01/21/07 03:41
01/21/07 03:41
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
i like that one better. pretty good work. will probably look very good when skinned. the only thing that bus me a little is the hair. other than that, good job!

Re: Executioner Model... Next Model in Pack [Re: sPlKe] #106616
01/22/07 00:18
01/22/07 00:18
Joined: Jun 2005
Posts: 66
USA
Chasarsis Offline
Junior Member
Chasarsis  Offline
Junior Member

Joined: Jun 2005
Posts: 66
USA
oi, not bad, especially with that texture work on the last guy.

One thing I can see that would help this guy is make him taller. Right now, due the height of his body he looks like a kid, and because of the adult features of the face, it turns him into a midget.

It's not a viewport perspective issue, either.



Try using the head as the main tool of measurement; right now he's only six head's tall. The typical heroic figure stands between 8 and 9 head's tall.


(he's just stretched here, so unfortunately the head remains proportioned to the body, but I figure he'd ideally be at this height)

Another thing that could help you out is fixing some of the mesh flow issues you have across the model. The connection between the hips and legs needs more polygon's for it to deform properly when animated. Same thing goes for the shoulders (with just that one extra set of edges they'll move up and down just fine, but you also have to consider that the arms will move backwards and forwards when he raises a gun, or starts to run.)

Some of the mesh flow in the head needs fixing as well. You have a good start, and you have an understanding of the structure of the face, but some lines still need to be connected and flow along with the muscles of the face, or done away with entirely.



Anyway, that's my spiel, hope you got something useful out of it.

Cheers


My Portfolio at Spiralpowered.com
Best way to contact me is @ rfoux@spiralpowered.com
Re: Executioner Model... Next Model in Pack [Re: Chasarsis] #106617
01/31/07 01:34
01/31/07 01:34
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline OP
Senior Member
Gamesaint762  Offline OP
Senior Member
G

Joined: Jan 2004
Posts: 439
Ok heres the textured version of the model. I plan to make some other versions of the clothes so that people who purchase the pack can change clothing or pick their favorite skin. Let me know what you think... GS out.




Re: Executioner Model... Next Model in Pack [Re: Gamesaint762] #106618
01/31/07 17:56
01/31/07 17:56
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
not bad, i do agree however, that his torso should be stretched up a bit


- aka Manslayer101
Re: Executioner Model... Next Model in Pack [Re: mpdeveloper_B] #106619
02/01/07 00:27
02/01/07 00:27
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Lol, no keep it this way, it has a unique sorta comic style, looks cool. (btw his pants's texture creates an optical illusion of longer legs because there's no real hips/lower stomach area. The frontside pants texture looks a bit like the back should look.)

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Executioner Model... Next Model in Pack [Re: mpdeveloper_B] #106620
02/01/07 11:28
02/01/07 11:28
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
a pretteboy hes not..
but cool.
but i agree, you should make him a bito taller. and maybe give him some 3day beard.. looks cool, jack bauer style..

Re: Executioner Model... Next Model in Pack [Re: sPlKe] #106621
02/01/07 18:55
02/01/07 18:55
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline OP
Senior Member
Gamesaint762  Offline OP
Senior Member
G

Joined: Jan 2004
Posts: 439
Thanks for the comments guys... I wish I could paint by hand better then the textures would look alot better. Im working on that though. Another model will come soon. GS out.

Re: Executioner Model... Next Model in Pack [Re: Gamesaint762] #106622
02/02/07 10:10
02/02/07 10:10
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
the main body/torso is too short scale it vertically ,a and perhaps
scale down a little the head , and it should be ok.

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