Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
5 registered members (Dico, AndrewAMD, TipmyPip, NewbieZorro, Grant), 15,791 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
how do you set directory paths #106688
01/13/07 17:42
01/13/07 17:42
Joined: Dec 2006
Posts: 11
C
codewriter Offline OP
Newbie
codewriter  Offline OP
Newbie
C

Joined: Dec 2006
Posts: 11
I am new to 3dgs. I am working through the tutorials.
When asked to load a model this list is empty.
I copied some of the models into the main directory and now I can see them.
After loading when I try to set properties and actions I get blank.
How do you set the directory paths in 3dgs ver 6.4

Re: how do you set directory paths [Re: codewriter] #106689
01/13/07 18:42
01/13/07 18:42
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
The same way as in the other versions, an absolute path or a relative path, this last one has the advantage that you can move all the game directory and the relative paths maintains intact:

Code:

//*** Paths------------------------------------------------
path "Entidades\\Mapas";
path "Entidades\\Modelos";
path "Entidades\\Sprites";
path "Entidades\\Terrains";
path "Graficos";
path "Levels";
path "Musicas";
path "Scripts";
path "Sons";
path "Texturas";
path "Interface";
path "Fonts";
path "Database";
savedir "\\GameSave";



Re: how do you set directory paths [Re: demiGod] #106690
01/13/07 19:12
01/13/07 19:12
Joined: Dec 2006
Posts: 11
C
codewriter Offline OP
Newbie
codewriter  Offline OP
Newbie
C

Joined: Dec 2006
Posts: 11
I should have explaned better.
I opened WED and started a NEW level.
I saved the level in c:\program files\gstudio6\practice
I created a house.
When I wanted to add a model there were none listed.
Then only way to have one come up in the list was to copy it to my practice folder.
So then I can load it.
But when I try to add a behavior none are listed.
Is there some directory structure before creating a script file.
Even after I created an A6_template project I could not find any actions for
my model which happened to be originally located in c:\program files\gstudio6\models\actors\palace-guard

Your help is appreciated

Re: how do you set directory paths [Re: codewriter] #106691
01/13/07 19:26
01/13/07 19:26
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
Well, i assume you have your GS version updated and the latest templates installed, so after you create an A6_template project you will need to use the File -> Project Manager and add script files to your project like a camera, sky, etc.
After that, you will have actions / behaviours listed to assign to your models.

Re: how do you set directory paths [Re: demiGod] #106692
01/13/07 21:47
01/13/07 21:47
Joined: Dec 2006
Posts: 11
C
codewriter Offline OP
Newbie
codewriter  Offline OP
Newbie
C

Joined: Dec 2006
Posts: 11
Thanks:
I think I have done all that.
Maybe it is time to give it a rest.
I will start again tomorrow.

Re: how do you set directory paths [Re: codewriter] #106693
01/15/07 01:59
01/15/07 01:59
Joined: Dec 2006
Posts: 78
Nevada, USA
Futurulus Offline
Junior Member
Futurulus  Offline
Junior Member

Joined: Dec 2006
Posts: 78
Nevada, USA
If you want to add an object outside of your work folder, you could use Object > Load Entity...

Re: how do you set directory paths [Re: Futurulus] #106694
01/18/07 14:43
01/18/07 14:43
Joined: Dec 2006
Posts: 11
C
codewriter Offline OP
Newbie
codewriter  Offline OP
Newbie
C

Joined: Dec 2006
Posts: 11
Thanks:
I loaded an object Guard.mdl. when I build and run I can see the
guard jumping up and down.
unfortunately when I select properties I can not pick any actions. I have created the script for the level. It does not make any difference except
that I can no longer fly through the level.
Also according to instructions after updating I should go to file>project mangage and select update. There is nothing here to update so maybe that is the
problem.


Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1