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Re: quants measurement
[Re: Ichiro]
#106792
01/14/07 10:39
01/14/07 10:39
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Joined: Jul 2001
Posts: 6,904
HeelX
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Thanks! Well, there are several reasons why someone should consider some restrictions like quant measurement - texturing: if you choose 256, 256x256 is your base texture size and (in a wider sense) more detailled than a lower measure
- if you take a small measure, you could have problems with collision precision, physics eventually
- if you take a measure which is very great, you could exceed on large maps the native map size and you could get errors at the bounds
- if you take a very small measurement, you can eventually get in trouble when you do extensive division calculations
- if you take a measure that is kinda proporional to the decimal 10-base, your calculations, etc., may be more "natural"; or: if you do reconstruction you can work precisely
The reason why I ask you for this, is that I write an own listener object for 3D sound at the moment and you can setup an own measurement (needed because the audio API uses an own world scale), but if you dont do this, I would like to provide a default value for most A6 users.
Last edited by HeelX; 01/14/07 10:40.
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Re: quants measurement
[Re: Damocles]
#106794
01/14/07 11:56
01/14/07 11:56
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Joined: Jul 2001
Posts: 6,904
HeelX
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Well, it seems that 10 vertical Doom units = 1 vertical foot * 3.288 feet/meter = ~32 quants would fit in this case. So each multiple of 32 seems to be fine. Its a quiet interesting topic. I cant help my self, but when I discover measurement errors, it appears when I see.. - tables with 30cm thick plates ^^
- too thin walls... imagine a grenade-explosion next to a 5cm thin wall and it will remain undestructed, ouch
- in first person games: the enemies are way too big or way too small
- I am standing on a plaza and the tiles beneath my feet are 10x10 centimers big (too small) or 10x10 meter ^^
- measurement faults appear often when textures are wrong scaled: you see a very shrinked texture next to a texture which seems to have scaling factors == 1000
- bullets are as big as fists
- city skyscrapers are reaching the sky, but the streets are as wide as my bedroom and as long as the way to my toilet
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Re: quants measurement
[Re: Blattsalat]
#106796
01/14/07 19:22
01/14/07 19:22
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Joined: Jul 2001
Posts: 6,904
HeelX
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Quote:
but since models replace more and more the scenery, the quants get less important.
I dont get this: sure, with models, the texturing depends on the skinning density, but nevertheless while moving through 3D space you have to have some measurement.
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